Sunday, January 17, 2010
Neptune's Pride Day 3
The universe as it stands. I'm the cowardly yellow empire, surrounded on all sides by enemies (and friends? MAYBE).
Turns out diplomacy in this game is all about the trust. If someone scratches my back, for instance, I'm under no obligation to scratch theirs. And that's fine by me - it sets the ground rules straightaway. I'm reasonably sure I'm going to get pounded on all sides at some point, but am unsure whether the best defence is offence or, well, defence.
Defenders get a bonus in combat in this game, so there's an element where it's all about the numbers. Stars create 2 ships per day based on their industry level, so the higher the level, the bigger the fleet that can be sent out every day - or, indeed, kept orbiting - but upgrading costs money, and to get money you need stars. Sitting still and turtling your core worlds may mean you have slightly larger defence fleets but, at the end of the day, you have no cash.
As the second largest empire I have lots of cash coming in. Ooh look at me, I can has bling? However, that cash can't be used on upgrading ships or weapons, only on upgrading stars. So, spend cash to breed more cash by upgrading economic levels on new stars? Increase industry for more ships? Or build expensive scientific stations to boost research rate?
I think I was right in my first assessment of this game. It's not going to be short.
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